yuriko edh primerflorida man september 25, 2001

I'll find another good home for the best artifact tutor there is. Commander offers us a variety of effects that grant our dudes evasion or unblockability. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! Otherwise Yuriko can be running penny commons and still do amazingly well. Being in green meant that we could play with a very lean curve and use spells to pump up the smaller creatures for lethal damage. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. This is great in that it can copy Yuriko and win games, and can be tutored with Whir of Invention. This is how we ended up with the creatures that "suck". Ninjutsu This isn't to say that Yuriko is merely a worse version of Edric. Lord Windgrace would make sense because of my fondness for lands. Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. I would also like to point out the cards that specifically synergize with Ninjas were cut. Like I was saying earlier, extra turn spells are effectively used as extra combat steps. 0 0 0. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. Fourthly, any ninja gets us a Yuriko trigger regardless of any other abilities, so Arcane Adaptation effects that make all of our creatures ninjas can win the game in a moment. But it's useful to have other sources of card draw, especially when they're ninjas too. For instance, I've included Mox Amber because Yuriko will almost always be on board, but I've neglected all the other moxen (Chrome Mox, Mox Diamond, Mox Opal) even though they would probably be potent here. Counterspell and Mana Drain are great catch-all counterspells, and Mana Drain has the extra bonus of helping us cast our expensive extra turn spells. It turns out that blue and black have trouble with most noncreature forms of removal. Given that our deck is devoted heavily to having Ninjas on board, redundancy in these sorts of effects is paramount. This is especially relevant on turn 2, where ninjutsu-ing Yuriko causes us to have 8 cards in hand, and we have to discard one. For a long time, this category was split in two sections. I'm not going to go into much detail about Deepfathom Skulker here. Likewise if you can afford an Imperial Seal, this deck certainly won't complain about another one-mana way to find Arcane Adaptation. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. I don't have experience on higher tiers power levels, so I'm soliciting advice on deck construction and game theory/strategy. I'm assuming that's equivalent to a 7-8, shy of cEDH? and our At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. The last card I want to address is Paradoxical Outcome. In fact, in my opinion she has several qualities that make her a more appealing choice overall. 0 0 31. It's a buy in tournament with prize support and as such they are not allowing proxies. Luckily, black offers us the best tutors in the game. What's not to likew? When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. Meekstone shouldn't affect our creatures unless we've played Coat or Door, and if our opponents let us keep an early Meekstone, we will plan to kill our opponents with Yuriko's burn damage. You write about decks that play big, stupid creatures that brutally run your opponents into the ground! Secondly, mass evasion is ideal here, as bouncing our creatures back and forth all of the time isn't truly mana efficient, so we'll want a way to get lots of stuff through without having to always do so much work. Yuriko, the Tiger's Shadow - TappedOut We have to remember that evasive one drops also do terrible damage with Yuriko triggers, so we don't want more than we need. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. Primer; Stats; My Price Tabletop Arena MTGO. If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. Door has a similar potential, but we need to do some work. 0 1 83. Feeds | Other people can view your private deck by using this url, Uncategorized, slime, Deck EDH Examples, Yuriko, Uncategorized, Fave Primers, Cool decks, Commanders, Commander, Interesting decks, Commander, cEDH ideas, Favorites, cool decks, edh, Yuriko, MTG EDH, Favorite, ninja, New commander decks, Playtest Opponents, , Decks, optimised, decks, concept deck, dimir, Commander, Deck, Commander, B, Epic, to proxy, General Decks of other People, Commanders, Yuriko - Personal, Carla cEDH, Mono Blue + Dimir Decks, EDH, Commander Zone, DecksToPlay, EDH Primer, Nice, EDH Commander, Decks to create, Ninjitsu!, Fun Decks, Yuriko, Commander / EDH, Commander, competitive scene, Commander Decks, Commander Decks, Commander, EDH, Yuriko Improvement, EDH decks, commander decks, Yuriko, Intriguing Decks, definitely, Yuriko, To Buy, hh, adsasd, possibilities, Uncategorized, Copies, Favorite Decks, Interest, How to hopefully not die, CMDR, Deck Ideas, zIdeas, Decks I Like, EDH, EDH, Interesting, Ideias, #1 Inspirations / Ideas, Commander Decks, ? Commander / EDH We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. As such, the only thing Yuriko really has to fear is being stolen with Control Magic spells and abilities or hit with an Imprisoned in the Moon type of effect. Once we've successfully achieved this synergy, it shouldn't be difficult to load up Door with counters, and we should be in great shape to take control of the game. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. Attention! Welcome to my Yuriko primer! Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. Yuriko Hishimi - Wikipedia After several iterations and countless edits, I put Vela aside, realizing I just couldn't get excited about the direction the brew had gone. If you've read my primers you'll know that cEDH isn't my cup of tea and I prefer optimized commander decks instead, but if you've got 5 grand to throw into a cEDH deck and enjoy that style I'd recommend checking out the following primer- Yuriko Turn and Burn - cEDH. Ramp is one thing that Yuriko decks are not very good at. Which permanents does it hit? Ninja Toolbox I also like having Walker of Secret Ways as she can return our ninjas to our hand for re-use in addition to snooping on what our opponents are up to. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. Attention! This will let us double up on Yuriko's ability, and fits nicely with the creature strategy we've established. HOW GOOD IS YURIKO IN cEDH? - Play to Win Deck Tech - YouTube Feb. 16, 2022. Your goal is to play Yuriko on turn 2, get ninjas in play while deploying some stax pieces to slow your opponents, and manipulate the top of your library to maximize the damage she deals with her ability. Opponents: Jhoira, Weatherlight Captain & Yuriko, the Tiger's Shadow Starting hand was decent but I don't remember much of it since it got wheeled away with a turn 3 Windfall.. T1 - Fetch to Plains + Soul Warden T2 - Seraph Sanctuary + Giada, Font of Hope T3 - Plains + Crucible of Worlds Lost 5 cards in hand to Windfall and drew a new 5. Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. Other people can view your private deck by using this url, Dimir, Other People's Decks I Like, Killer Deck Lists, decks, Ninja, commander, edh, Uncategorized, Get this, EDH, Try outs, EDH, yuriko, Future Decks, Spotted in the Wild, Commander, Interesting/Fun Decks, General Decks of other People, Favorites, Inspo, Decks I want to build that others made, tribal, deck, Ideas for future Decks, EDH, My Decks!, Inspiration, Motivation, blue black, EDH, EDH Wishlist, Ninjas, Favorites, Cool Decks, Comparison Decks, Builds, Commander Decks, Expensive Decks wot im Interested In, Seems there are no cards in the Acquireboard. Cookie Notice Feeds | https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. We will win the game through a combination of combat damage and burn. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. While this guy has ninjutsu and can actually dish out respectable damage on his own, he doesn't have any other abilities, making him suboptimal here. Check it out here if you're interested: You made it to the end! Hence this one gets the cut, but if you are missing any of the other three this is a good card. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. So not running it makes a lot of sense as it plays out very clunky. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. These cards will do tons of damage without rotting in our hands due to delve, miracle, and other abilities that allow us to skirt the cmc. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. Yuriko is a resilient commander, capable of dealing massive damage quickly. Primer Yuriko Pivot cEDH - A deck created using . Hi everyone! Getting more ninjas makes this unnecessary, and frankly provides a more mechanically consistent gameplay. Ertai Planeswalker. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. Either way, I couldn't be more excited to see what game-breaking stuff this card will do. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. This pushes us in a direction of caring about cmc for reasons other than mana curve. These cheap ninjas maximize Yuriko's aggressiveness and punish opponents' clunky threats. The goal is to start the game with one of these 12 on the board so that we can curve nicely into Yuriko. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) - TappedOut It's possible we may need more cards in this section, with stuff like Pact of Negation and Spellstutter Sprite, but for now I think 7 options is enough to keep us in the game. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. Of our 30 creatures, 27 of them have natural evasion. I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. Contact | While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. I noticed that while turbo naus decks have grown in popularity a lot since the banning of Flash, there are a lot of people who aren't quite familiar with the deck, and there isn't really a good primer for the archetype as a whole. It might not seem like it at first, but 2 mana is very expensive for an enabler. Finally! This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. Turn 2: Use to ninjutsu Yuriko, then discard a card to hand size on your cleanup. This is my first commander deck, and I'd like to push it into PlayEDH's "High" power level. Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. Baleful Strix, Looter Il-Kor, Wharf Infiltrator, Cloud of Faeries, and Shadowmage Infiltrator each represent additional options for drawing cards. This is largely the approach described in the prior section, where seek to win by using Insidious Dreams to stack the likes of Temporal Mastery, Temporal Trespass, Alrund's Epiphany, Nexus of Fate, and Beacon of Tomorrows on top of our deck on our opponent's end step.

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